Field |
Description |
Lap |
The number of laps since the session began.
Restarting a Session in the game will set this back to 0.
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Time |
Time in seconds since this telemetry session began
Restarting a Session in the game will set this back to 0.
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LapTime |
Time in seconds since the lap began. F1 2012 has a capture/send rate of 60 telemetry packets per second. This is 0 for an 'out lap' |
LapDistance |
The distance in meters since the lap began. This can be negative for 'out' laps. If you cross the start finish line and then reverse back over it the LapDistance will shoot back up buytbut the Lap will stay the same |
Distance |
The laps and percent of laps covered since the session began.
The value is negative when you first enter a practice session. After you cross the start finish line for the first time it becomes positive (0). A value of 1.5 would indicate you're halfway through your second lap. 1.995 would indicate you're almost finished your second lap.
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X |
The X position of the car in the world |
Y |
The Y position of the car in the world |
Z |
The Z position of the car in the world |
Speed |
The car speed at this point in time. To get km/hr, multiply this value by 3.6 (I’m not sure why codemasters uses this scale). |
XV |
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YV |
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ZV |
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XR |
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YR |
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ZR |
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XD |
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YD |
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ZD |
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SuspensionPositionRearLeft |
The position of the rear left suspension |
SuspensionPositionRearRight |
The position of the rear right suspension |
SuspensionPositionFrontLeft |
The position of the front left suspension |
SuspensionPositionFrontRight |
The position of the front right suspension |
SuspensionVelocityRearLeft |
The speed of travel of the rear left suspension |
SuspensionVelocityRearRight |
The speed of travel of the rear right suspension |
SuspensionVelocityFrontLeft |
The speed of travel of the front left suspension |
SuspensionVelocityFrontRight |
The speed of travel of the front right suspension |
WheelSpeedRearLeft |
The speed the rear left wheel is travelling. I assume this value with Speed subtracted gives wheelspin. Although it’s a good 6 km/hr faster than the front, if that’s the case! |
WheelSpeedRearRight |
The speed the rear right wheel is travelling. |
WheelSpeedFrontLeft |
The speed the front left wheel is travelling |
WheelSpeedFrontRight |
The speed the front right wheel is travelling |
Throttle |
The percent of throttle applied. 1 = full throttle and 0 = no throttle |
Steer |
The amount of left/right (-/+) input into steering. 0 = straight ahead. |
Brake |
The percent of brake applied. 1 = full brake and 0 = no brake |
Clutch |
This value will always be 0 |
Gear |
The current gear |
GForceLatitudinal |
The amount of gforces being generated due to turning |
GForceLongitudinal |
The amount of gforces being generated due to acceleration or braking |
Lap |
The current Lap. 0 = first lap across the start/finish line. |
EngineRevs |
The RPM of the engine. This value needs to be multiplied by 10 to get the real RPM, so it would seen. |
NewField1 |
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RacePosition |
Position in the race. Only greater than 0 when in a race (of course) |
KersRemaining |
|
KersRecharge |
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DrsStatus |
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Difficulty |
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Assists |
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FuelRemaining |
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SessionType |
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NewField10 |
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Sector |
The current sector. 0 = 1st sector, 1 = 2nd sector, 2 = 3rd sector. |
TimeSector1 |
Time spent in sector 1 on current lap (0 until in sector 2) |
TimeSector2 |
Time spent in sector 2 on currnet lap (0 until in sector 3) |
BrakeTemperatureRearLeft |
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BrakeTemperatureRearRight |
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BrakeTemperatureFrontLeft |
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BrakeTemperatureFrontRight |
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NewField18 |
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NewField19 |
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NewField20 |
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NewField21 |
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CompletedLapsInRace |
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TotalLapsInRace |
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TrackLength |
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PreviousLapTime |
in seconds. |